lat: long:

GLFlowers v0.08: Lat/Long Based Seed Values

v0.08: Lat/Long seed values. I've added in inputs to set the random seed based on lat/long coordinates

v0.07: Colors! Added rudimentary shaders

v0.06: Finally putting it all together into a full flower. Everything is still colored via normals- next step is to improve the shaders.

v0.05: added LathedGeo class to create geometry by lathing a curve. I'll be using this fo the central parts of the flower.

This is again being rendered with normals for color.


Shown here are petals (top two rows) and leaves (bottom two rows). In both cases, the backfaces are rendered with either green (leaves) or red(petals), and the front faces are rendered with the color that corresponds to the normal.

If you mouse over the canvas, you can rotate all the models by moving your mouse left and right. Mouse out to resume animation around the Y axis.

v0.03: Adding leaves to the stem, plus laying the groundwork for lighting.

v0.02: Big update to leaf geometry generation, with curvature along all three axes.

v0.01: Rough cut of the basic scene and model hierarchy.

Notable files: