This was a little, one-night experimental project that grew out of poking around with the excellent Flash Devekop IDE. The result was a proto-game where a bunch of little doods wander around the screen. I added a couple of rules that, while not really making it a game, do make for a fun little system to poke at, namely:
- If a given dood happens to find himself close to the mouse pointer, he will stay near it
- If the mouse moves too quickly, the doods will lose it and disperse
- If the user clicks, all of the doods under the mouse will be frozen (stop moving) for a period of time. Frozen doods are blue
- The more doods that get frozen, the longer the duration of the freeze
All in all, it means that there’s a kind of proto-game to be had in moving the mouse around the screen slowly to gather doods and then clicking to freeze them in place. Definitely not a game, but kinda fun to play with.
To play with it yourself, head here. Also note that the graphic for the dood came from the always-awesome Open Game Art site.
This was a small software toy for playing with two-dimensional cellular automata. As the program runs, new lines are calculated based on simple rules, wherein the state of each cell is determined by the state of that cell and its two neighbors in the previous line.
Since three cells are taken into account, there are eight (two cubed) possible states, any one of which can lead to either an on state or an off state. While the program is running, the function keys F1-F8 can be used to toggle the result for each combination, resulting in different visual patterns being created.
If you’d like to try it for yourself, the program can be downloaded here. Sorry, windows only.
EDIT, 2013-07-14: Note that if you do run the program, it will run almost too fast to see the patterns. Sorry- I wrote this a decade ago, and it just renders frames as fast as it can. I tuned it to look good on my 2003 laptop, but things are… a bit faster now