This was a project I did back in undergrad using ALICE. The model was created in pieces using 3d Studio Max, and the animations were all driven by code, triggered by various keypresses. See below for a video.
Posts Tagged ‘undergrad’
My first exploration of arcade games as a medium. I wanted to create an experience that was the antithesis of the conventional game experience, emphasizing stillness and having a meditative mood. I built a mannequin into a conventional arcade game housing. When a user inserts a coin, a light comes on, and the mannquin begins to shake. There is a single button on the front of the box. Pushing it causes the mannequin to stop shaking, and a looping tape with sounds of bells and mules being driven is played. After a few minutes, the machine shuts down and awaits the next coin.