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Posts from ‘November, 2010’

Soldering minigame

This was an experiment with a soldering mechanic that I put together a while ago, implemented as a java applet. I’ve long felt that crafting mechanics in games could stand to be a lot more fun and a lot more interesting, and possibly even teach players something about how such a thing functions in the real world.

This demo was an experiment in implementing a soldering mechanic whereby players have to control the distance between solder and a soldering iron in order to make solder joints. This isn’t really a full game at present, and it would require both target areas and some form of time limit to make it so. I still think it stands as a proof-of-concept, though.

To try it for yourself, head here.

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Hacking Mechanic demo

I was thinking about hacking and lockpicking minigame mechanics, and it occurred to me that it would be possible to modify nonogram puzzles to provide a fun “hacking” mechanic. I threw together a demo using HTML5/javascript, which can be played with here.

It ended up being more of a 2d Rubik’s cube than a nonogram variant, but I thought that that provided a more enjoyable experience.

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