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Posts from ‘May, 2016’

Viewing STLs in Unreal

stlUnrealI recently made a small demo that reads an STL file from the always awesome thingiverse and creates a model in Unreal. Note that it reads the file directly from Thingiverse, not from the local drive.

At present, it’s only working with simple models- more R&D will be required to get it working with more complex models.

The model in the screenshot is the awesome “Low Poly Fox” by Thingiverse user slavikk.

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