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Posts from ‘September, 2016’

Drawing with plumbing

pipesThis was a quick little one-evening project where I challenged myself to grab a sprite set off of opengameart.org and do something fun with it.

I ended up grabbing a really awesome sprite sheet of pixel art pipes, and implementing a simple drawing app that lets you draw with pipes, and updates the pipe images as necessary based on the number of inputs to each cell.

Nothing too complex going on here, but a fun little experiment, nonetheless. To try it for yourself, head here.

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Throwback: Virtual Graffiti

screen-shot-2016-09-14-at-12-45-38-pmThis was an experiment I worked on back when I was at Sony. While our team was working on the Playground space, one of my coworkers came across GML: Graffiti Markup Language. That seemed like an opportunity to me, so I implemented a minigame that would render a given GML file onto a screen within Home.

The implementation was fairly simple- just drew dots as found in the GML file, with lines to connect them. GML files also include time information, which makes it possible to have the result feel like it’s actually being drawn as the rate of drawing speeds up/slows down in response to the shapes being created.

See below for video of it in action.

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PKP: Cora Aldencamp’s journal

book_screenshotA while back, I created a second Puzzle Keeper’s mystery for my girlfriend’s niece. A full rundown of the puzzle can be seen here.

As I work towards making the Puzzle Keepers something that can be accessed by everyone (not just the immediate nieces and nephews the puzzles are made for), I’m working towards making more of the components digital. As such, I’ve created a version of Cora’s lost journal that can be read online. Clicking on the page will flip the pages of the book back or forwards.

Check it out here, and be sure to be on the lookout for the secret message hidden in its contents.

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