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Posts from ‘January, 2011’

Cryptogram solving interface

I recently started work on a mobile game for Android and iOS using the CoronaSDK (which I’m loving so far), and one of the mechanics in the game is the solving of cryptogram puzzles.

I just put together a first draft of what the cryptogram solving interface will look like. Features:

  • User can touch a letter to highlight all occurences of that letter in the ciphertext
  • User can (with a ciphertext letter higlighted) select a letter to replace it
  • The selected letter then appears over all occurrences of the ciphertext letter
  • The selected plaintext letter is greyed out to indicate that it has been used
  • Once all the letters have been filled in correctly, the app recognizes that the puzzle has been solved

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