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Posts from ‘October, 2018’

Making some noise

test

I spent some time recently diving into noise generation, which is something I’ve previously taken for granted. As part of that, I ended up putting together a simple 2d noise generator. The code isn’t particularly optimized or well-structured, as this is just a stepping stone on the way to bigger things. I was pretty happy with the results anyways though, so I’ve put the current state up. See if for yourself here.

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