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Posts Tagged ‘performance’

Deaf on Hollow Winds 3d graphic

falling stones
I recently created a new interactive 3d piece for the OmniCircus show, meant to accompany “Deaf on Hollow Winds”, one of the songs we perform (written by Frank Garvey). The piece consists of an endless stone walkway that crumbles away and spreads off into the sky, with a moving sunset backdrop.

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Larry Beau 02

So we did the show at the Xenodrome Friday, to a great audience response. Declan’s music is really haunting and touching, and a lot of people were strongly affected. As promised in the last post, below is a sampling of the interactive graphics I prepped for the show. All images are lifted from an excellent music video shot by Declan and Co. in Ireland, Photoshopped to look like old photos in a frame and stuck into a small OpenGL program that renders images to the screen and advances through them at the press of the up arrow.

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Demented Jacks in Boxes

I just finished a new Virtual Puppet for the OmniCircus show, a Jack in the Box based on one of Frank Garvey’s paintings. He undulates back and forth, and can be made to bend forwards/backwards, left/right, and to twist to either side. His jaw is also controllable, allowing him to be made to laugh. Additionally, he can be multiplied, yeilding a forest of Jacks with each one slowing waving.

He was modeled in Maya, textured with Photoshop, and implemented/animated via an OpenGL program. The Jack program incorporates the opening doors that we’ve been using in the OmniCircus shows, and can switch back and forth between rendering the doors and rendering the Jacks.

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