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Posts Tagged ‘Unity’

Ghast Blasters (Bose AR Gamejam)



This was a game prototype created in Unity for a gamejam sponsored by Bose, which was a competition to create games their audio AR hardware. I was part of a four-person team, including:
Eli Delventhal
Goose Gutierrez
Mario Godoy
Eli and I were responsible for all the code, Goose for the art, and Mario for the music and sound effects.

Ghast Blasters is a cooperative game where two players work together to defeat supernatural terrors. One player is tasked with locating ghostly threats using spatialized audio via the Bose AR glasses, while the other draws arcane sigils on a phone or tablet to seal them away.

The phone player “sees” through the eyes of the AR player, and can provide feedback (“Turn left!”, “To your right!”) to help them orient to the enemies. They also have a radar screen to see where enemies are in relation to the AR player.

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